Senior Character TD
San Diego, CA | Remote
This position can be based in San Diego or fully remote from anywhere in the USA and Canada.
We are looking for a Senior Technical Director who has experience with Maya rigging/scripting, along with a strong understanding of human anatomy and realistic deformation. You will work with our multi-award winning team while working with AAA PlayStation Studios like Naughty Dog, Santa Monica Studio, San Diego Studio, Guerrilla Games, and more!
If you like to be hands-on and have the effective communication skills to ensure output from the rigging team is executed efficiently, timely, and meet our technical and animation requirements, we want to talk to you!
Set up and maintain character (humans and animals) rigs.
Work with art team to generate models that meet deformation requirements.
Work with animation team to create artist-friendly rigs that satisfy animation and gameplay needs.
Set up character dynamics (i.e. cloth, hair).
Create and support rigging/animation tools as needed.
Provide and maintain technical documentation.
Required Experience and Skills
Minimum 6 years’ of production experience in game or film/vfx field, with strong understanding of Maya and Python scripting.
Strong knowledge of Maya, with minimum of 4 years of production experience in game or film/vfx fields.
Understanding of character/prop rigging techniques and principles.
Familiarity with figure and facial anatomy.
Experience in adopting production pipelines and following guidelines and system requirements.
Strong troubleshooting skills and the ability to find pragmatic solutions.
Python and Maya scripting proficiency.
Proven ability to be self-sufficient and be proactive in preventing/solving production issues.
Effective communication skills.
C++ experience (Maya API).
Familiarity in runtime performance efficiency and optimization.